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iOS App Development: What Business Owners Need to Know Before Building an iPhone App

iOS app development explained for business owners: Swift, Xcode, the 99 USD Apple Developer Program, TestFlight, App Review and a pre-launch checklist.

iOS App Development: What Business Owners Need to Know Before Building an iPhone App
Quick answer

iOS app development means building an app for iPhone and iPad, usually in Swift using Apple's Xcode tools. To publish, you join the Apple Developer Program (99 US dollars a year), test with TestFlight, then pass App Review before the app reaches the App Store. Apple says it typically reviews at least 50 percent of submissions in under 24 hours, and that over 40 percent of unresolved issues relate to app completeness, such as crashes and placeholder content.

A hand holding an iPhoneAn iPhone in hand. Photo: Jeremy Levin, CC0, via Wikimedia Commons

Many customers in the US and a good share in India use iPhones, and an iPhone app can be a strong way to reach them. It also comes with Apple's own rules, fees and review process, which surprise first-time app owners. This guide walks through what iOS app development involves, using Apple's own documentation, so you can plan the budget, the timeline and the questions to ask your developer.

The short answer

iOS app development is the work of designing, building, testing and publishing an app for iPhone and iPad. Apple describes Swift as its programming language for all Apple platforms and Xcode as the toolset to develop, test and distribute apps. To publish, you need an Apple Developer Program membership, which Apple lists at 99 US dollars a year. You then test with TestFlight, submit for App Review, and release on the App Store. Plan for review feedback, because Apple's own data show that incomplete submissions are the most common problem.

The tools your developer will use

You do not need to learn these, but it helps to know what the quote is paying for.

Swift. Apple says Swift is designed to be safe, fast and expressive, and that it can coexist with Objective-C and C++ code in the same project, which matters if an older app is being updated.

Xcode. According to Apple, Xcode offers tools to develop, test and distribute apps for Apple platforms. Its documented features include previews for SwiftUI, UIKit and AppKit views, simulators for Apple devices, a debugger, Instruments for performance analysis, and Xcode Cloud, a continuous integration and delivery service built into Xcode. Apple also states that Xcode supports coding models and agents from Anthropic, Google and OpenAI, so your developer may use AI help while building.

Simulators and real devices. Apple's Device Hub is described as a way to test on physical devices and simulators from one place. Ask your developer to test on real phones, not only simulators.

If you are also deciding about Android, our guide to Android app development covers the equivalent tools, and the native vs cross-platform comparison helps you decide whether to build once for both.

What Apple charges and what it gives you

Apple's Developer Program page lists three levels:

Level Cost What it covers
Free account Free Beta versions of Xcode and operating systems, and testing on your own devices using Xcode
Apple Developer Program 99 US dollars a year Distribution on Apple platforms, TestFlight, analytics and sales reports, and code-level technical support
Apple Developer Enterprise Program 299 US dollars a year Private distribution to employees through a secure internal system or MDM; Apple says organisations may be eligible

You can enrol as an individual or as an organisation. For a business, we recommend an organisation account in your company's name, so the app does not belong to a developer's personal account. Apple adds that certain types of apps, such as those in banking and financial services, cryptocurrency, healthcare, gambling and air travel, must be submitted by the legal entity that provides the services, not an individual developer.

Apple says the App Store lets users in 175 regions discover and download apps, and that Apple handles worldwide payment processing and hosting.

The stages of an iOS project

1. Scope

Define the first version: who it is for, the few things users must be able to do, and what you will leave out. Apple's review guidance warns that apps with little functionality or content, or that only apply to a small niche, may not be approved, so make sure the app offers real value beyond your website.

2. Design

Apple publishes Human Interface Guidelines that its reviewers expect apps to follow. Ask your designer how the screens follow them, and check them on different device sizes.

3. Build

Your developer writes the app in Swift in Xcode and connects it to your back end and any services. Put ownership of the code, the accounts and the design files in writing; our note on who owns the code in an app development agreement explains why this matters.

4. Test with TestFlight

Apple describes TestFlight as a way to invite testers to try beta builds before release. According to Apple's pages, you can designate up to 100 internal testers from your team, invite up to 10,000 external testers by email or public link, and give testers feedback tools such as screenshots and crash reports. Testers can install builds on up to 30 devices. Your first build for external testers must be approved by App Review for TestFlight.

5. Submit for App Review

Apple reviews all apps and updates submitted to App Store Connect. It says App Review works around the clock, typically reviewing at least 50 percent of submissions in less than 24 hours and 90 percent in less than 48 hours. You provide review information, including a working demo account if the app needs a login. If you leave this out, Apple warns that the review may be delayed or the app may not pass.

6. Release and maintain

Apple's App Store Connect provides analytics on engagement, campaigns and monetisation. Budget for updates when new iOS versions arrive and for fixes found after launch.

Why apps get rejected

Apple highlights the most common issues, and says that over 40 percent of unresolved issues relate to guideline 2.1, App Completeness. Avoid these:

  • Crashes and bugs. Test on devices running the latest software and fix bugs before submitting.
  • Broken links. Apple says every app needs working links, including user support with current contact details and a privacy policy.
  • Placeholder content. Finalise all text and images first.
  • Incomplete review information. Give a demo account and any special set-up steps.
  • Weak privacy policy. It should say what data the app collects, how, and for what, and explain deletion and consent withdrawal.
  • Unclear permission requests. Explain clearly why the app needs access to user data.
  • A website in a frame. Apple says web content not formatted for iOS and limited web interactions do not make a quality app.

Checklist before you submit

  • Developer Program account registered in your company's name
  • First-version feature list written down, with what is excluded
  • Tested on real devices running the latest iOS
  • TestFlight round completed with real users
  • Privacy policy and support links live and accurate
  • No placeholder text or images anywhere
  • Demo account and review notes entered in App Store Connect
  • Ownership of code and accounts confirmed in the contract

For scoping and delivery, see our mobile app development service page.

Key takeaways

  • Swift and Xcode are Apple's tools for iOS apps; the Developer Program costs 99 US dollars a year.
  • Register the account in your company's name.
  • TestFlight allows up to 100 internal and 10,000 external testers before release.
  • App Review is usually fast, but incomplete submissions are the most common problem.
  • A website wrapped in an app is unlikely to pass review.

Sources

Frequently asked questions

What do I need to publish an iPhone app?

An Apple Developer Program membership, which Apple lists at 99 US dollars a year for individuals or organisations, plus an app that passes App Review. A free Apple developer account lets developers test on their own devices using Xcode, but it does not include distribution.

What language and tools do iOS developers use?

Apple describes Swift as its programming language for all Apple platforms, and Xcode as the toolset to develop, test and distribute apps. Xcode includes simulators, Instruments for performance, a debugger and Xcode Cloud for continuous delivery.

How many people can test my app before launch?

With TestFlight, Apple says you can add up to 100 internal testers from your team and invite up to 10,000 external testers. Your first external build must be approved by App Review for TestFlight.

How long does App Review take?

Apple says App Review typically reviews at least 50 percent of submissions in less than 24 hours and 90 percent in less than 48 hours. Incomplete submissions may be delayed or rejected.

Can I just wrap my website in an app?

Apple's review guidance says websites served in an iOS app, web content not formatted for iOS and limited web interactions do not make a quality app, citing guideline 4.2. Plan real app features, not just a website in a frame.

Written by the Susraj Tech team

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